![]() less fine when it's a product made by a company who are, in fact, charging people. Most of the units are slightly redressed or reconfigured ones from the original, in particular in one level(where it's explained away with a vague sci-fi-esquire plot point that's right out of a Z-level zombie flick), leading me to believe that a lot of these unit additions were not so much planned as just stumbled upon, which is fine, if you're a fan and making a free contribution. Several of the new units use the Atomic Bomb of Red Alert, so more than once, you'll be able to fight using that. The Allied missions consist of three campaigns, clearly listed, but apart from that, there is no real consistent story, so there is no harm in skipping any mission that one isn't interested in completing(I can't really think of any that I wish I had skipped, though, they were all good, some downright great). As with other mission packs, this allows the player to try any mission in any order. ![]() At least once, one difficult level would be followed by an easy one, and not all of the tough ones were at the end of the list of the missions of both sides. There are times when it is somewhat uneven, though. The difficulty more or less picks up where the original game left off, providing further challenge for anyone who's completed the game itself. The real strength of this, however, are the interesting and memorable new levels chasing an enemy officer through a facility as he Chrono-Shifts(teleports, for those not yet initiated into the world of Red Alert) around, and run, hide and fight your way through a level the pace of which can only be described as extremely intense, just to name two that especially stand out. a few of these are rather powerful, somewhat messing up the fairness, but they do make things interesting(also, it should be noted that they only appear in single player, and most only for a single level), forcing players to rethink strategies and fight as well as defend themselves against new forms of attacks. and still in a manner similar to that mission pack, some of them are stretched somewhat to fit where they're used. Much like with Covert Ops, the add-on made for the original Command & Conquer game, this reuses cut-scenes. It also adds no less than 100 new multi-player maps. ![]() This is the first of the two add-ons made for Command & Conquer: Red Alert, and it seems to take place either during or right after the war of said title.
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